Turbo Pascal's Web Site.
                                                                Last Updated: Jun-18-2001
 

Strpix2.exe is crap, it should be deleted from all computers in the world.  Strpix3.exe is here. retexture all object,. find,extract and replace texture pieces, import/export objects!!, all this can be done using the amazzing Strpix3.exe!!.

            Turbo Pascal.  04/01/2001,
 

If you want to contact me  email me to cyber_pascal@yahoo.com or drop some lines at the unoficial  TReditor's forum at:
http://pub19.ezboard.com/ftreditingzonefrm2
 

******************For Unoficial Level editors Tools users only **********************************

18-06-2001:  TRtexture 2.00 Revision 1 is Out,  Get it from  "Vagrant's World" web site.

Features:
= Import Textures pages from Tr1-Tr4 levels.
= Import  64x64 textures pieces.
= Add new textures pages.
= Define new 64x64, 64x48, 64x32, 64x16 textures from current page.
= Define Opaque, transparent and semi-transparent textures.
= Flip textures horizontal/vertical.
= Copy & Paste textures in the texture table.
= Clone textures pieces
= Full animated texture table editor!

*************************************************************************************
 

History

04/02/2001:
-Fixed important Bug that make TRLE crash after retexturing a object in polygons with fliped textures. Download this fixed version, also you will need to RETEXTURE AGAIN the objects because they have invalid texture numbers for TRLE.

-Great feature added, now you can select a texture from the whole texture window, just point & click the texture that you want, and that texture will be selected.

04/03/2001:
-Fixed important bug in the DXF import rutine that make TRLE crash, now you can Import DXF  correctly, i replaced Lara's head for a Ninja's head in tut1.wad.

-I recompiled the program for 800x600x16 normal fonts, so you will not have problem  with the interface.

04/04/2001:
- Fliped Texture info now is saved in DXF.  Now Layers are named TEXTURE_xxxx  for normal textures and FLIPED_xxxx for fliped textures. Today I exported a Cat statues in tut.wad and then i imported back over the breakable vase, so i get a breakable cat statue. :-)
I am checking how apply correctly textures to Triangular faces, hope to fix this very soon.

04/05/2001:
- Fixed  bug for Autocad users,  for get the texture number, Layer's color had preority over Layer name ,  i removed color data in the DXF reader so now the texture is only get from the layer name.
-I Fix a litle textures in triangular polys, but they need a litle more work.

04/06/2001:
- Some adjustment to the DXF imported/exported rutine,
- Added useful mesh info at the status bar.
- Added some DXF files samples, ready to import to your WAD,  the model are textured for
  TUT1.wad.
  Read the DXF notes below to  learn how import succesfull your own models.

04/12/2001:
- Added support to Metasequoia LE Beta. please read instruction at the end to the page.
 

04/17/2001:
- Added new PIX file format, this way you can give to othres people your work with no need to give the whole WAD file., Look the PIX file format section for details.

05/10/2001:
- Fixed important bug in the import/export texture piece,  the last right and bottom row/column (border) was missed. (thanks to kingspider and tombraiderchronicles)
- Added a better Doc in the package.
- Recompiled for 16 bit depth opengl buffer. (maybe this  help to 3dfx's users)
- I have not luck with triangular textures yet.

05/17/2001:
- Enabled colision info data, I don't know how this data must be interpreted but you can set this data to value "0" to remove solid attrib to objects.

05/31/2001:
- Added Link to Lara's closet web site. look below.

06/09/2001:
- Finaly i found the correct way to apply textures to triangular faces, so now you can see the beatiful Lara's face!!,  what you see is what you get!!.
- New  <CTRL>+ <ALT> + <Click> key is added to support custom tringular faces from your CAD.
- Texture attribs are availible, apply  opaques, semi-transparent and transparent textures to your object.
- DXF's layers names way is changed to include new triangular info and texture attrib info.
  so please, read carefully the updated readme.txt about DXf layer names, before start building models with your CAD program.

06/11/2001:
- Added notes about normals data bug.
- Aded request to web masters.
 
 


 


 


                    Wen save DXF in Rhino,  use this option,  note that 3d Faces is selected.
 
 
 


 

 


                                                  Big head imported to Tut1.wad

                                           Jun-09-2001
                      Download  Strpix Version 3.4 Revision 1.

Download DXF samples.


Especifications:

- 800x600x16 bit color screen resolution.
- Opengl32.dll and Glu32.dll
- 16 Mb Ram

Opengl notes:

This program use Opengl API, and in 800x600 resolution and 16bit color depht.
It Run so fast in my crapy Pentium 150Mhz, 16mb Ram and not hardware accelerated video card.

Maybe you have a powerfull computer that run great Tomb Raider at 1024x1024x32bit color, but
this just mean that you have Directd3d hardware drivers for your video card, however maybe you don't have Opengl hardware drivers so runing this program at a high Resoution & color bit depth will kill the program, so if you found this program not runing properly please switch to 800x600x16bit.

Some video Cards has Opengl hardware support but seems that not 100% compatible, i hear about video cards that run incredible fast some opengl programs and incredible slow some others, seems that it depend in how the program is implemented and how the texture buffers is used.
This program is not a video game so it don't need so much power, so if your machine is Pentium above 150Mhz then the program should run fast just using the Software Opengl drivers provided for Microsoft.
If your Hardware Opengl video Card don't like so much this program, then please get Opengl32.dll and glu32.dll from microsoft and put them in the Strpix3 folder.

WAD file format.
I opened fine all original WAD files from CD,  but i don't garanty about CUSTOM wad built with TRWEST, WADMERGER OR TR2WAD programs.
Originals Wad files format is a litle tricky, after each mesh sometimes is needed 2 bytes padded  for keep a word alignment.
Strpix3 will read and write keeping the above rule, so if the actual wad builder programs does not add this 2 bytes when is needed then  strpix3 will crash trying to open this wad. So be sure to use a "Clean" wad file with Strpix3.

DXF files.

DXF files are text file used for Autocad and severals CAD programs. i choosed this
kind file because i get the file format specs, and it is some ease to read/write.
However there is some limits, like that you can't store the texture data in the file, just the vertices and
some texture info.

Note, NOT ANY DXF FILE CAN BE IMPORTED TO STRPIX3 AND WAD FILE.
There are some rules and limits to take care, so don't run to get a "cool" DXF and try to import
the model to strpix3, please read the README.TXT  for know what you have to do for import DXF files succesful.
 

PIX file format:

Now strpix3 can save your work in a custom file format (*.pix),  the file's size is small  that the whole WAD file, so it is useful for post your outfit or models on internet.

What to do?

1.- Make your outfit using strpix3
2.- Select from menu FILE, Save to PIX file, and create a new Pix file.
3.- Post your PIX file on internet, and tell to the people to wich WAD MUST BE this Pix restored.
4.- The people will download your PIX file, and will open the original WAD file.
5.- Then they  will select FILE, Restore PIX file for apply your work to thier WAD.
6.- Save the WAD.

Please note, that PIX file only store the texture table and the mesh info, but not the whole texture data. This mean that if you import  new textures bitmaps to your wad for make your outfit, then you will need to post the whole texture bitmap too.

1.- Select from menu "Textures", "Export to Bitmap" for extract the whole texture data.
2.- Use your favorite paint Program for open and comvert the bitmap to JPG file format. so the size
     will be small.
3,-Post the whole texture in JPG file format in your web site.
4.- The people will download the JPG and will use a paint program to comvert it to bitmap file.
5.- The the people will open the WAD file, then will select from menu "Texture", "Import from
     Bitmap" to apply your custom texture data,
 

Normals data Problem:

Each model in the WAD file include neccesary info to tell to the render engine how the ligh will be reflected, this info is called "Normals" and when a object  is imported from DXF file, they need to be recalculated.

Some people already noted that their custom Object have a light problem,  (sometimes too dark), in the newer Strpix 3.4 i just
put all normals with "0" values, seems that this make the objects look fine, but they are not affected for external lights like flares, or gun fires, etc.

For the moment, I DON'T HAVE THE NECCESARY INFO for learn how the "normals" are calculated, so i think that you will have to wait a while until i found and learn how this is done.

Note that this problerm IS ONLY WHEN YOU IMPORT A NEW OR MODIFIED MODEL FROM DXF, but if you are just using Strpix for retexturing a object, then you don't have nothing to worry about.
 

REQUEST TO ALL TR WEB MASTERS.

As you can see, my web site is active, i left Geocities and i came to www.TRwww.com server, invited for my friend ANDY KATZ and the nice people at Tomb Raider World Wide, I built a home page and  I coded a tool for it.

I work hard studing ,learning and coding 3D and Matematicals algorhitms for coding someting interesting
to put in my humble web site. I spend time coding,testing and writing some document, reading bugs reports etc.

Yes, Strpix3 is free, you can download it and use it all the times that you want, and if you think that this
tool is in some way usefull and you want to tell  so to the people, then do it and put a link to my web site,   But PLEASE!!, DO NOT RIP OUT MY TOOL FROM MY WEB SITE, and put it in YOUR WEB SITE and tell to the people "COME GET STRPIX3 FROM HERE".

Some day i will shut down my site and i will close the Strpix project, then all you are wellcome to host my tool if you want, meanwhile please let me have the right to distribute my tool in my own web site.

Thank you very much.

                                          Turbo Pascal,  (11-Jun-2001)
 

ps. This does not apply to Andy Katz who is wellcome to take my tools for his TOMB TECHNICS tools collection.
 



 
Lara's Closet web site!!!
Find complete Tutorials that lead you step by step, showing you how to place  new outfits into your own levels. You'll even find expert Tutorials on how to create your own Lara outfits. They will provide you with all of the tools that you'll need as well as all the necessary programs.
 

Thanks so much to Dale for so great work done.
 


MetasequoiaLE  Beta.
MetasequoiaLE is a great CAD program and the beta version is freware! you can get it at:
http://www1.sphere.ne.jp/mizno/metaseq/beta.html
 

Important features are:
- Automatic scale when open DXF,
- Automatic scale when save DXF.
- Flip Faces and cordinates
- Polygon reduction!!
 
Instruction for Use with Strpix3:
 


 

 -When Open DXf  click in Swap YZ, note that this program will rescale the model mutiplying the cords for 16.286.
 
 

Found the Object properties option, and change the object name for Texture_xxx  (or Fliped_xxx) where xxx is the texture that you want to use when DXf is exported.
 

-When Save to DXF, put in the Size, Multiply = 0.16286 for putting       back  to the original size.
- Click at the button  Swap YZ.
- Check "Object's name is exported as layer".
- Check  "Triangles have four points".
- Check "Invert face"
 
 

Good Luck.