Strpix2.exe is crap, it should be deleted from all computers in the world. Strpix3.exe is here. retexture all object,. find,extract and replace texture pieces, import/export objects!!, all this can be done using the amazzing Strpix3.exe!!.
Turbo Pascal. 04/01/2001,
If you want to contact me email me to
cyber_pascal@yahoo.com or drop some lines at the unoficial TReditor's forum
at:
http://pub19.ezboard.com/ftreditingzonefrm2
******************For Unoficial Level editors Tools users only **********************************
18-06-2001: TRtexture 2.00 Revision 1 is Out, Get it from "Vagrant's World" web site.
Features:
= Import Textures pages from Tr1-Tr4 levels.
= Import 64x64 textures pieces.
= Add new textures
pages.
= Define new 64x64, 64x48, 64x32, 64x16 textures from current
page.
= Define Opaque, transparent and semi-transparent textures.
= Flip textures horizontal/vertical.
= Copy & Paste
textures in the texture table.
= Clone textures pieces
=
Full animated texture table editor!
*************************************************************************************
History
04/02/2001:
-Fixed
important Bug that make TRLE crash after retexturing a object in
polygons with fliped textures. Download this fixed version, also you will need
to RETEXTURE AGAIN the objects because they have invalid texture numbers for
TRLE.
-Great feature added, now you can select a texture from the whole texture window, just point & click the texture that you want, and that texture will be selected.
04/03/2001:
-Fixed important bug
in the DXF import rutine that make TRLE crash, now you can Import
DXF correctly, i replaced Lara's head for a Ninja's head in tut1.wad.
-I recompiled the program for 800x600x16 normal fonts, so you will not have problem with the interface.
04/04/2001:
- Fliped Texture info now
is saved in DXF. Now Layers are named TEXTURE_xxxx for normal
textures and FLIPED_xxxx for fliped textures. Today I exported a Cat statues in
tut.wad and then i imported back over the breakable vase, so i get a breakable
cat statue. :-)
I am checking how apply correctly textures to Triangular
faces, hope to fix this very soon.
04/05/2001:
- Fixed bug for
Autocad users, for get the texture number, Layer's color had preority over
Layer name , i removed color data in the DXF reader so now the texture is
only get from the layer name.
-I Fix a litle textures in triangular polys,
but they need a litle more work.
04/06/2001:
- Some
adjustment to the DXF imported/exported rutine,
-
Added useful mesh info at the status bar.
- Added
some DXF files samples, ready to import to your WAD, the model are
textured for
TUT1.wad.
Read the DXF notes below to learn how import
succesfull your own models.
04/12/2001:
- Added
support to Metasequoia LE Beta. please read instruction at the end to the
page.
04/17/2001:
- Added
new PIX file format, this way you can give to othres people your work with no
need to give the whole WAD file., Look the PIX file format section for
details.
05/10/2001:
- Fixed
important bug in the import/export texture piece, the last right and
bottom row/column (border) was missed. (thanks to kingspider and
tombraiderchronicles)
- Added a better Doc in the
package.
- Recompiled for 16 bit depth opengl
buffer. (maybe this help to 3dfx's users)
-
I have not luck with triangular textures yet.
05/17/2001:
-
Enabled colision info data, I don't know how this data must be interpreted but
you can set this data to value "0" to remove solid attrib to objects.
05/31/2001:
- Added
Link to Lara's closet web site. look below.
06/09/2001:
-
Finaly i found the correct way to apply textures to triangular faces, so now you
can see the beatiful Lara's face!!, what you see is what you get!!.
- New <CTRL>+ <ALT> + <Click>
key is added to support custom tringular faces from your CAD.
- Texture attribs are availible, apply opaques,
semi-transparent and transparent textures to your object.
- DXF's layers names way is changed to include new triangular info
and texture attrib info.
so please, read
carefully the updated readme.txt about DXf layer names, before start building
models with your CAD program.
06/11/2001:
- Added
notes about normals data bug.
- Aded request to
web masters.
Wen save DXF in Rhino, use this option, note that 3d Faces is
selected.
Big head imported to Tut1.wad
Jun-09-2001
Download Strpix
Version 3.4 Revision 1.
Download DXF samples.
Especifications:
- 800x600x16 bit color screen resolution.
- Opengl32.dll and
Glu32.dll
- 16 Mb Ram
Opengl notes:
This program use Opengl API, and in 800x600 resolution and 16bit color depht.
It Run so fast in my crapy Pentium 150Mhz, 16mb Ram and not hardware
accelerated video card.
Maybe you have a powerfull computer that run great Tomb Raider at
1024x1024x32bit color, but
this just mean that you have Directd3d hardware
drivers for your video card, however maybe you don't have Opengl hardware
drivers so runing this program at a high Resoution & color bit depth will
kill the program, so if you found this program not runing properly please switch
to 800x600x16bit.
Some video Cards has Opengl hardware support but seems that not 100%
compatible, i hear about video cards that run incredible fast some opengl
programs and incredible slow some others, seems that it depend in how the
program is implemented and how the texture buffers is used.
This program is
not a video game so it don't need so much power, so if your machine is Pentium
above 150Mhz then the program should run fast just using the Software Opengl
drivers provided for Microsoft.
If your Hardware Opengl video Card don't
like so much this program, then please get Opengl32.dll and glu32.dll from
microsoft and put them in the Strpix3 folder.
WAD file format.
I opened fine all original WAD
files from CD, but i don't garanty about CUSTOM wad built with TRWEST,
WADMERGER OR TR2WAD programs.
Originals Wad files format is a litle tricky,
after each mesh sometimes is needed 2 bytes padded for keep
a word alignment.
Strpix3 will read and write keeping the above rule, so if
the actual wad builder programs does not add this 2 bytes when is needed
then strpix3 will crash trying to open this wad. So be sure to use a
"Clean" wad file with Strpix3.
DXF files.
DXF files are text file used for Autocad and severals CAD programs. i choosed
this
kind file because i get the file format specs, and it is some ease to
read/write.
However there is some limits, like that you can't store the
texture data in the file, just the vertices and
some texture info.
Note, NOT ANY DXF FILE CAN BE IMPORTED TO STRPIX3 AND WAD FILE.
There are some rules and limits to take care, so don't run to get a "cool"
DXF and try to import
the model to strpix3, please read the README.TXT
for know what you have to do for import DXF files succesful.
PIX file format:
Now strpix3 can save your work in a custom file format (*.pix), the file's size is small that the whole WAD file, so it is useful for post your outfit or models on internet.
What to do?
1.- Make your outfit using strpix3
2.- Select from menu FILE, Save to PIX
file, and create a new Pix file.
3.- Post your PIX file on internet, and
tell to the people to wich WAD MUST BE this Pix restored.
4.- The people
will download your PIX file, and will open the original WAD file.
5.- Then
they will select FILE, Restore PIX file for apply your work to thier WAD.
6.- Save the WAD.
Please note, that PIX file only store the texture table and the mesh info, but not the whole texture data. This mean that if you import new textures bitmaps to your wad for make your outfit, then you will need to post the whole texture bitmap too.
1.- Select from menu "Textures", "Export to Bitmap" for extract the whole
texture data.
2.- Use your favorite paint Program for open and comvert the
bitmap to JPG file format. so the size
will be
small.
3,-Post the whole texture in JPG file format in your web site.
4.- The people will download the JPG and will use a paint program to comvert
it to bitmap file.
5.- The the people will open the WAD file, then will
select from menu "Texture", "Import from
Bitmap" to
apply your custom texture data,
Normals data Problem:
Each model in the WAD file include neccesary info to tell to the render engine how the ligh will be reflected, this info is called "Normals" and when a object is imported from DXF file, they need to be recalculated.
Some people already noted that their custom Object have a light
problem, (sometimes too dark), in the newer Strpix 3.4 i just
put all
normals with "0" values, seems that this make the objects look fine, but they
are not affected for external lights like flares, or gun fires, etc.
For the moment, I DON'T HAVE THE NECCESARY INFO for learn how the "normals" are calculated, so i think that you will have to wait a while until i found and learn how this is done.
Note that this problerm IS ONLY WHEN YOU IMPORT A NEW OR MODIFIED MODEL FROM
DXF, but if you are just using Strpix for retexturing a object, then you don't
have nothing to worry about.
REQUEST TO ALL TR WEB MASTERS.
As you can see, my web site is active, i left Geocities and i came to www.TRwww.com server, invited for my friend ANDY KATZ and the nice people at Tomb Raider World Wide, I built a home page and I coded a tool for it.
I work hard studing ,learning and coding 3D
and Matematicals algorhitms for coding someting interesting
to put in my humble web site. I spend time
coding,testing and writing some document, reading bugs reports
etc.
Yes, Strpix3 is free, you can download it
and use it all the times that you want, and if you think that this
tool is in some way usefull and you want
to tell so to the people, then do it and put a link to my web
site, But PLEASE!!, DO NOT RIP OUT MY TOOL FROM MY
WEB SITE, and put it in YOUR WEB SITE and tell to the people "COME GET
STRPIX3 FROM HERE".
Some day i will shut down my site and i will close the Strpix project, then all you are wellcome to host my tool if you want, meanwhile please let me have the right to distribute my tool in my own web site.
Thank you very much.
Turbo Pascal, (11-Jun-2001)
ps. This does not apply to Andy
Katz who is wellcome to take my tools for his TOMB TECHNICS tools
collection.
Find complete Tutorials that lead you step by step, showing you how to place new outfits into your own levels. You'll even find expert Tutorials on how to create your own Lara outfits. They will provide you with all of the tools that you'll need as well as all the necessary programs.Lara's Closet web site!!!
Thanks so much to Dale for so great work done.
MetasequoiaLE is a great CAD program and the beta version is freware! you can get it at:MetasequoiaLE Beta.
Important features are:http://www1.sphere.ne.jp/mizno/metaseq/beta.html
-When Open DXf click in Swap YZ, note that this program will rescale the model mutiplying the cords for 16.286.Instruction for Use with Strpix3:
![]()
![]()
Found the Object properties option, and change the object name for Texture_xxx (or Fliped_xxx) where xxx is the texture that you want to use when DXf is exported.
Good Luck.![]()
-When Save to DXF, put in the Size, Multiply = 0.16286 for putting back to the original size.
- Click at the button Swap YZ.
- Check "Object's name is exported as layer".
- Check "Triangles have four points".
- Check "Invert face"